tag:blogger.com,1999:blog-4370268061829710124.post6841988679775015250..comments2024-03-06T03:36:43.359-06:00Comments on Robert Fisher: Thinking out loud (3.0): Two weapon fighting in Labyrinth LordRoberthttp://www.blogger.com/profile/16733274876782876659noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4370268061829710124.post-38349379819300630072010-12-17T11:30:38.515-06:002010-12-17T11:30:38.515-06:00Yeah. I wouldn’t mind getting rid of the multiple ...Yeah. I wouldn’t mind getting rid of the multiple attacks for monsters as well. It is mainly the scope of such a change that keeps me from it. Although I might come up with some guidelines to do it “on the fly” sometime. It just doesn’t have the (IMHO) negative effect on the game that I’ve seen “TWF = 2 attacks” have.<br /><br />I have been thinking about how I’ll be applying this rule to some monsters with more than two arms rather than the standard multiple attacks thing.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-4370268061829710124.post-23960543189066417942010-12-17T11:02:26.832-06:002010-12-17T11:02:26.832-06:00The only downside with not using the "extra a...The only downside with not using the "extra attack" model is the sheer number of monsters that get an extra attack if they have "two claws" or some such combination. now, I am not saying that PCs and Monsters should follow the same rules, but there is something about the aesthetic that I have found troubling lately, and have been discussing over at <i>Knights & Knaves</i> in an AD&D context.Anonymoushttps://www.blogger.com/profile/05646247954542936623noreply@blogger.comtag:blogger.com,1999:blog-4370268061829710124.post-87940970536065204272010-12-09T21:45:58.041-06:002010-12-09T21:45:58.041-06:00I’ve been considering the roll both damage and tak...I’ve been considering the roll both damage and take the highest option for a long time. (I think WSmith suggested it on DF c. 2004.)<br /><br />With variable damage by weapon, though, it tends to encourage two long swords over other combinations. And I prefer having two long swords vs. long sword and dagger being equal.<br /><br />(On a side note, another issue that sometimes comes up with two-weapon fighting is when you have a weapon proficiency or specialization/mastery system. That often tends to make matched weapon pairs a lot more attractive than using two different weapons. Which is something that doesn’t sit well with me. It’s easy enough to fix, though. Just treat a pair of weapons as a different weapon. i.e. Being proficient in long sword doesn’t make you proficient in long sword + long sword or long sword + dagger. Or you can require separate proficiencies for each hand. I just skip proficiency/mastery rules altogether.)Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-4370268061829710124.post-80750017133152852072010-12-08T23:29:32.703-06:002010-12-08T23:29:32.703-06:00I think a fair number of people let the character ...I think a fair number of people let the character roll damage for each weapon and use the higher score.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4370268061829710124.post-33052038070206152302010-12-08T22:49:09.987-06:002010-12-08T22:49:09.987-06:00That's basically what I do in my B/X game, too...That's basically what I do in my B/X game, too. I think it's simple and works well with the D&D combat round/attacks system. I'm not in favor of extra attacks either, and don't even see why that would be the case here, as wielding two weapons usually involves more of a defensive element instead, represented by the +1. <br /><br />I figure the character is blocking with one weapon and allowing the other to find an opening more easily, though I model it further with a weapon mastery system I made up and allow for Fighters. <br /><br />Still, I think much of D&D combat works best when it is based on description/interpretation of roll results in light of the situation, rather than modifiers to the rolls themselves.Anonymousnoreply@blogger.com