tag:blogger.com,1999:blog-4370268061829710124.post4728105075823737672..comments2024-03-06T03:36:43.359-06:00Comments on Robert Fisher: Thinking out loud (3.0): The Dark Knight, reality, and RPGsRoberthttp://www.blogger.com/profile/16733274876782876659noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4370268061829710124.post-24157083224606415522008-07-23T12:14:00.000-05:002008-07-23T12:14:00.000-05:00D'oh, I'd forgotten that bit. That was on...D'oh, I'd forgotten that bit. That was one of those little rules we always overlooked (read: pretty much played Basic with AD&D classes, races and spells).KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.comtag:blogger.com,1999:blog-4370268061829710124.post-65238803612863303502008-07-22T17:05:00.000-05:002008-07-22T17:05:00.000-05:00Well... according to the AD&D DMG, characters ...Well... according to the AD&D DMG, characters have to rest for ten minutes (one turn) after combat, which I think accounts for the 'aftermath element'. Interesting possibility, though.Anonymoushttps://www.blogger.com/profile/05646247954542936623noreply@blogger.comtag:blogger.com,1999:blog-4370268061829710124.post-82752331446726798912008-07-22T14:45:00.000-05:002008-07-22T14:45:00.000-05:00To me, the one minute combat round is an abstracti...To me, the one minute combat round is an abstraction that takes into account not only what happens during the actual fight, but the rest, binding of wounds, cleaning of blades, etc. afterward. It's the sort of abstraction common to wargames like Squad Leader and the like, a design for effect approach. I've got a few of Gygax's minis rulesets as well as his Alexander boardgame, and he definitely seemed to have been a design for effect kind of guy.KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.comtag:blogger.com,1999:blog-4370268061829710124.post-740852161857209122008-07-20T17:22:00.000-05:002008-07-20T17:22:00.000-05:00My suspicion is that the "one minute combat r...My suspicion is that the "one minute combat round" owes far more to War Gaming than it does to a desire for abstraction. Given the fast paced combat of the literature that inspired D&D and that when combat examples occur in the books they do not seem a minute long particularly, my inclination is to see this as an extension of the "battle length" problem. That is to say, we know medieval and ancient battles lasted for hours, but we do not know what those periods of time consisted of. The War Gaming response seems to have been to try and fill the time with lengthy rounds of play, and D&D was built around that premise.<BR/><BR/>I usually ignore the one minute round, and substitute a six second one, which is itself quite long enough.Anonymoushttps://www.blogger.com/profile/05646247954542936623noreply@blogger.com