Showing posts with label WotC. Show all posts
Showing posts with label WotC. Show all posts

23 January 2013

Highlights at dndclassics.com

Here are some items on dndclassics.com that I thought were worth highlighting.

D&D Basic Set Rulebook (Moldvay edit): I may be biased. This was my first role-playing game purchase. I still think, however, that this is the best version of the game published under its own name. While it is heavily rooted in the original game; it is cleaned up, organized, and communicates more clearly than its predecessors. It’s compatible enough with all other TSR-era editions of D&D and AD&D that you can cherry pick bits from them when and if you want to expand on it.

This book only covers levels 1 to 3. With its companion Expert Set, you have a game that goes to level 14 and beyond. As I’m writing this, though, the Expert Set Rulebook is not yet available on dndclassics.com.

B2 The Keep on the Borderlands: This adventure came in the box set with the Basic Set Rulebook above. In some ways, I consider this as much part of the “core rules” as the Rulebook itself. It gives some practical advice and examples for Dungeon Masters.

HR1–7 The “historical reference” series: These are for me perhaps the best things to come out of the AD&D 2nd edition era. I’ve always liked a bit of history in my games. I think game books about history in some ways do a better job of giving you a feel for what historical periods were like than most history texts. Because they are more concerns with playing in that world rather than describing historically significant events. Here are the links:

Rules Compendium (3e): (Not to be confused with the Rules Cyclopedia, which I hope will appear on dndclassics.com in the future.) While the Wizards-era 3rd edition isn’t my favorite edition of the game; I do like it, and I do play it. So, I’m curious about a book that purports to bring the most important rules of that game together along with correcting errata. Although, I’m not sure it would be any more useful than the Hypertext d20 SRD.

Unearthed Arcana (3e): (Not to be confused with the first edition AD&D Unearthed Arcana which is not yet available through dndclassics.com.) This book may be the most “old school” book of the Wizards-era 3rd edition. Because it gives you all sorts of tools for modifying the game and making it your own. All the rules are also open content and available in the Hypertext d20 SRD. The book itself, however, also includes some helpful commentary.

Edit: ...and I have now purchased all the items on this list.

22 January 2013

Wizards of the Coast

I’m going to talk about the next edition of D&D below so, a couple of points to begin with...

  1. Yes, “D&D Next” is a terrible name. That’s because it’s a project name. The real name will be decided (I assume) by actual marketing people when the project gets closer to becoming products.
  2. I will reiterate that Wizards should make clear on the books what edition of the game it is. There’s already enough confusion for non-collectors looking at D&D books and not being able to tell what edition they are.

OK, now on to the thinking aloud...

First, we have what Mike Mearls wrote in “Legends and Lore: D&D Next Goals, Part Two”. I like what he says under the head “The Basic Rules”. This is what I want the the D&D brand to be doing for the hobby. And what’s good for the hobby is good for Wizards. By attracting more than just the people who like a single style, they will build a market they can sell lots of different RPGs to.

Which, I think, is the real answer to the fragmentation problem, which Next has the potential to exacerbate. Instead of trying to get everyone playing the same game, you “narrowcast” with multiple games. Especially since a lot of those customers will buy more than one of those games.

(I know that goes against the conventional wisdom of what TSR’s downfall was, but TSR had many and bigger problems.)

On a side note, I saw the question, “Why do you want more people to play D&D?” What I want is for everyone that would enjoy D&D or the hobby in general to be able to find it. For good or ill, most people’s first contact with the hobby will be D&D. So, if D&D is too heavily focused on a certain style of play, it gives lots of people the impression that it is representative of the hobby when its not. While a basic D&D may not be the game for everyone, it is more likely to send those who don’t like it looking for an RPG that they do like than to send them away thinking there is nothing in the hobby for them.

I don’t like some of the stuff under the head “Current Design Goals” in that Legends and Lore column, though.

Second, we have dndclassics.com. Good quality PDFs of older edition material with no DRM with text that is searchable through RPGNow (and DriveThruRPG). They even have the 1981 Basic booklet that is my favorite but which had never been offered in PDF in the past. I am happy to say that I am a Wizards of the Coast customer again.