Showing posts with label wizards of the coast. Show all posts
Showing posts with label wizards of the coast. Show all posts

19 September 2015

Wizards’ closing their fora

Wizards of the Coast are shutting down their community fora.

Back with D&D3e came out, I was an active participant. Back then, I accessed them through an NNTP client instead of through the web site. (I still think NNTP worked better for such things than web sites.)

When I went “back to basics” with RPGs, I often spent time in their out-of-print forum. My “I used to think...” page was originally a post there.

They tried to turn it into a social network called Gleemax in 2007, which seemed poorly executed and was shutdown by 2009.

By the time D&D5e was in the works, I could still log in to comment on articles posted on their site but got an error when trying to log into to the fora.

I certainly spent more time on Dragonsfoot, ENWorld, and various other RPG-related fora; but the Wizards’ fora were always a fixture of that landscape. I spend almost no time on such fora today. Mainly because I’ve chosen to spend that time other—though not necessarily better—ways. So, I can’t really say whether this is a good decision or a bad one.

12 September 2015

Dragon+

Wizards of the Coast has an iPad electronic magazine called Dragon+. The app seems good. It would be a pleasure to read. Except their really nothing worth reading there. sigh

So...constructive criticism... Let me reïterate my review of the D&D 5e Players Handbook: Not enough backgrounds; too much of everything else.

Generally, I approve the idea not to publish lots of crunchy add-ons. But backgrounds can be as much creamy as crunchy.

That said, we know what happened with 2e kits. That said, I’m not convinced that is a reason to not do it rather than a reason to try to do it better.

But then, I’d prefer a book of backgrounds rather than trying to keep track of them in a periodical. Although I want to like Dragon+, I don’t really think magazines make sense anymore.

01 November 2013

Arena of War

I look at Warhammer Quest and Conclave, and I think Wizards could have partnered with someone to create a really great D&D4e iOS game. Instead, there is Arena of War: A confusing, boring iOS game whose only relation to anything D&D is a Forgotten Realms storyline.