In prepping to run Toon, the cartoon role-playing game, I came up with a few alternate rules.
This one is straight from the Tooniversal Tour Guide: When a character falls down, instead of the player sitting out for three minutes, they lose three turns.
Not really a rule...just a way to keep track of lost turns. When a player or character loses turns, the Animator hands the player one token (like a poker chip) for each turn lost. When the cycle of turns comes back to that player, they hand in one token.
When a character successfully Dodges a Fire Gun, there is a 50% chance of ricochet. (Normally it is either zero or always depending on whether you’re using the “superstar” rule.)
Each session each player may hand out one Plot Point to another player’s character. Players don’t have to hand out this Plot Point, but they don’t get to save it past the end of the session.
The animator makes all Tracking rolls. The Animator makes two rolls. If the 1st roll succeeds, the 2nd roll is ignored. If the 1st roll fails, the 2nd roll is consulted. If the 2nd roll succeeds, the character knows they’ve lost the trail. If the 2nd roll fails, the character thinks they’re still on the trail, but they’re actually on the wrong trail. (This is slightly different than the original superstar rule.)
There will probably be more as we play it more.