27 June 2013

Be a better (RPG) player

In “Know Your System”, noisms referenced grant’s “11 ways to be a better roleplayer”. There’s really only one of grant’s points that I wholeheartedly agree with. Embrace failure.

So, here’s my advice. I’d like to say that I’m a paragon who exemplifies these points, but—alas—I am not. Do what I say, not what I do. ☺

Avoid over-analysis—especially during character creation. I’m a big fan of over-analysis, but I’m also a big fan of experiments. Often it’s better to just make a choice, play, accumulate data, and save the analysis for later. What’s the worst that could happen?

Don’t look to the rules for options. You know whenever you find yourself screaming at a fictional character for not doing what you would do? You know whenever you’re playing a game and you think, “I wish I could...” Well, RPGs are the chance to do those things. Look for options in the game-world.

Ask questions. Then ask more questions. The GM is your character’s senses. To some extent they are also your character’s knowledge of the world. They can’t volunteer every detail that your character sees, hears, smells, and knows. Plus, they’re mainly using words to communicate all these things to you, which is error-prone. You have to ask about what you want to know more about and to clarify things. Don’t take any action until you’ve gathered information beyond what the GM has volunteered.

Tell the GM your intent. If you try to describe the things you want your character to do in discrete steps, it’s going to take a lot of time and increase the chance of miscommunication. Instead, tell the GM your intent and then describe discreet steps as necessary to clarify.

After you tell the GM your intent, tell them why you should succeed. Look at your character sheet and mention anything that might be a factor. Mention aspects of your character that aren’t on the sheet that might be a factor. Mention things about the situation that might be a factor. Don’t be a jerk about it. It isn’t about convincing them so much as reminding them about things that they might not think of.

Give the GM the benefit of the doubt. It is a hard job, and they’re only human. If you think you can do a better job, most GMs will be happy for the chance to be a player.

Take turns. After you’ve had a “turn”, sit back and let everyone else have a turn. While other players have the GM’s attention, have a pencil and paper handy to jot down notes for things you might want to ask about or do when it is your turn again. Before taking another turn, ask any players who haven’t had a turn since your last one if they want to do anything.

Enjoy your friends’ successes. Even in competitive games, you can enjoy a friend’s success. Make sure you take them time not only to give other people their turn but to enjoy being in the audience.

Cöoperate, involve others, and form consensus. RPGs aren’t always cöoperative, but not being cöoperative is easy. Getting everyone working together can take effort. When appropriate, make the effort.

Take responsibility for your own fun. I’m tempted to leave “for your own fun” off of that. Taking responsibility could take many forms. I guess you should just ask yourself “What can I do to make this game better?”

Give the GM feedback. Before, after, and between sessions, let the GM know what you’re enjoying. Tell them about the things you don’t enjoy too. Don’t expect that things you don’t enjoy will go away, but it is useful for the GM to know the players’ perspectives.


I looked at a bunch of other lists like this. I disagreed with the majority of most of them. So, perhaps the best advice would be to try to figure out what works for your group.

23 June 2013

Formula D

When I first learned about Formula Dé, I immediately dismissed it because dice are used to determine how far a car moves. That is—typically—a bad sign in a racing board game. Then I saw (the now renamed) Formula D on Tabletop. While dice are used to determine how far you move, the die you roll depends on the gear you’re in and each die has a short range of values.

The game seems to have a lot of the spirit of Waddingtons’ Formula 1—for me, the canonical car racing boardgame—while still doing things its own way. Formula D also has the advantages of being “in print”, having two tracks in the box and additional tracks for purchase, and having some more in-depth rules. I can’t say much about that last bit yet, though, since we’ve only played the basic game thus far.

22 June 2013

Doesn’t do Word

Yes, the iPad doesn’t do PowerPoint. It also doesn’t do Word.

When I wrote these posts, Office Mobile for Office 365 hand’t been released.

It does do Pages.

More interesting, however, is that it does UX Write. UX Write is my favorite word processor. I wish there were a Mac version. It may not work for you, but it works for me.

There are lots of other word processing apps for the iPad.

Oh, and Pages and UX Write both work on the iPhone and iPod touch as well as the iPad.

21 June 2013

Game of soaps

Good stories, according to me, have a point. A moral, even if it isn’t a particularly moral moral.

Soap operas are simply about keeping the story going. There is no point except for continuing. Soaps can only hold my interest for a time.

(If you’re thinking of a soap opera that doesn’t meet that definition of a soap opera, then that’s not what I’m talking about when I write “soap opera”.)

I haven’t read any of the Song of Fire and Ice yet. The TV series isn’t selling me on it. I suspect the TV series of being a soap opera, although there are hints of a possible point or two. I’m afraid it won’t actually get to any of those points.

Why? Because I read this quote from GRRM, which I’ve edited for spoilers. (The original with spoilers)

I knew it almost from the beginning. Not the first day, but very soon. I’ve said in many interviews that I like my fiction to be unpredictable. I like there to be considerable suspense. I [SPOILER] in the first book and it shocked a lot of people. [SPOILER] The next predictable thing is to think [SPOILER]. And everybody is going to expect that. So immediately [it] became the next thing I had to do.

Unpredictability for the sake of unpredictability doesn’t make for good storytelling, IMHO. And, ironically, unpredictability becomes predictable after a while. If this is his primary reason for these events, then I’m not inclined to care.

20 June 2013

Doesn’t do Excel

Yes, the iPad doesn’t do PowerPoint. It also doesn’t do Excel.

When I wrote these posts, Office Mobile for Office 365 hand’t been released.

It does do Numbers. There are lots of other spreadsheet apps for the iPad.

More interesting, however, is that it does Soulver. Soulver sits somewhere between a calculator and a spreadsheet. (It’s similar to a old Mac app I used to love called MathPad.) You may find that Soulver replaces any calculator app you might use. You may also find that it replaces many of the more straightforward uses of spreadsheets.

Also of possible interest here: Permanent. (I haven’t gotten to trying it out yet.)

Oh, and Numbers and Soulver both work on the iPhone and iPod touch as well as the iPad. (Although Soulver for iPhone is a separate app.)

19 June 2013

Ramblings about skeuomorphs

Amid the revealing of iOS 7, I started using a new app call Do It Tomorrow. This app is very skeuomorphrific. It not only looks like hand-written notes in a paper notebook, it also includes the desk, pen, coffee, coffee stains, &c.

During the WWDC keynote, Apple suggested that the most important thing about a product is “How it will make someone feel.” I argue that skeuomorphs are not about usability but about how they make some users feel. Indeed, I don’t think the skeuomorphs in Do It Tomorrow make the app more usable, but they do make it—for me—more enjoyable.

Rene Ritchie says iOS 7 is most skeuomorphic iOS yet.

One of the key aspects of Apple’s iOS devices is that they become each app.† The app takes up the full screen. The screen is how the user interacts with the app. The hardware beyond the touch-screen is designed to not distract from the app. In iOS 7, there are system things that can temporarily intrude—notification center from above and control center from below—but these are translucent overlays that emphasize the the device is still primarily the app. Well, Apple is actually emphasizing content now, but sometimes the app itself is content. Skeuomorphs can be content.

Speaking of notification center and control center in iOS 7, they appear glass and plastic, respectively, to me.

Guitar effects apps are an area where skeuomorphs are common. While I’d certainly like to see some more entries in that category that take a skeuomorphless approach, the look of guitar gear can be an important part of the feel.

So, despite Apple’s move away from skeuomorphs, I hope that some apps will still provide skeuomorphic options for those users who enjoy them.

†It occurs to me that this works directly against the sort of split-screen mode I have always wanted in iOS.

18 June 2013

Not doing PowerPoint

Yes, it is true that the iPad doesn’t do PowerPoint.

(See “New Microsoft video slams the iPad on multitasking, PowerPoint and price”)

(Ironically, since I started the draft of this post, Microsoft has actually released an iOS app that allows—perhaps limited—PowerPoint editing as well as presentation.)

It’s also true that it does do Keynote. There’s a good chance you’ve seen a presentation that was powered by Keynote instead of PowerPoint. I’ve used Keynote on my iPad to edit and present a presentation that was originally created with PowerPoint. (There were some issues but nothing that kept me from getting what I needed done done.)

More interesting, though is that the iPad does Haiku Deck. Haiku Deck doesn’t have all the features of Keynote or PowerPoint, but what it does, it does well.

And that’s only two of the presentation apps for the iPad.

Oh, and Keynote works on the iPhone and iPod touch as well as the iPad.