When I first learned about Formula Dé, I immediately dismissed it because dice are used to determine how far a car moves. That is—typically—a bad sign in a racing board game. Then I saw (the now renamed) Formula D on Tabletop. While dice are used to determine how far you move, the die you roll depends on the gear you’re in and each die has a short range of values.
The game seems to have a lot of the spirit of Waddingtons’ Formula 1—for me, the canonical car racing boardgame—while still doing things its own way. Formula D also has the advantages of being “in print”, having two tracks in the box and additional tracks for purchase, and having some more in-depth rules. I can’t say much about that last bit yet, though, since we’ve only played the basic game thus far.