Brass Latern has an article on “Making Better Puzzles” by Stephen Granade. While written for authors of computer text adventures (a.k.a. interactive fiction), I think it’s valuable advice for role-playing game GMs as well.
19 June 2008
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2 comments:
Cool -- this is exactly the kind of thing I've been thinking about, lately. Thanks for the link.
Thanks for the link.
I've been thinking that what the old-school D&D community could really use is this kind of thing: an aid for the DM to include clever traps, puzzles, riddles, and "specials" in his adventures -- whether its books of them already made or advice on how to make them yourself.
-Paul
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