Let me start out by saying I think there are problems with the following, but here it goes anyway.
Let me posit three levels of complexity in rules for role-playing games.
Low complexity The outcome depends mainly on the judge who must provide ad hoc modifiers, interpret outcomes, and make rulings. (Call it “fiat” if you wish.)
Moderate complexity The outcome depends mainly on character stats and die rolls.
High complexity The outcome depends mainly upon the player having a thorough understanding of the rules.
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