There’s an interesting article on the Wall Street Journal site by Carl Bialik: Price Drop: Stocks, Homes, Now Triple-Word Scores
"Za," "qi" and "zzz" were added recently to the game's official word list for its original English-language edition. Because Z's and Q's each have the game's highest point value of 10, those monosyllabic words can rack up big scores for relatively little effort. So now that those high-scoring letters are more versatile, some Scrabble aficionados would like to see the rules changed -- which would be the only change since Alfred Butts popularized the game in 1948.
Which reminds me of the link between skills and the skill points in role-playing games. (Where you can replace “skills” and “skill points” with various abilities and the mechanics for acquiring them.) When you add more skills, you often have to consider whether to change the number of skill points characters get.
These imbalances could theoretically be addressed by narrowing the football goalposts, bringing the three-point line closer to the basket and raising some Monopoly prices. But removing these strategic advantages, and the ability for smarter players to exploit them, can make a game boring, some say.
See, roleplayers aren’t the only gamers to worry about balance or claim a rule is broken. (And don’t think it is something new among RPGers. I remember plenty of balance discussions in the 1980s.)