One of the creators of Threes: The Rip-offs & Making Our Original Game
What the creators of Threes don’t realize is that—just as subtle differences between Threes and 2048 makes Threes a better game—some of the subtle difference also make 2048 a better game.
The biggest is perhaps start-up time. In a quick one-sample trial, Threes took 12 seconds from launch to play; 2048, 2. For a mobile game, that can be the difference from getting in ten seconds of play versus not playing at all.
As much as I appreciate the personality of Threes (and I appreciated the catchy soundtrack enough to buy it from iTunes), I also appreciate the austerity of 2048.
Threes is deeper, and it shows.
I can’t say it comes easy to me, but I think we’d be better off if we could get past this ownership of ideas concept.
If so, then people would also be more likely to openly credit their inspirations.
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