Yesterday’s post about Threes and 2048 reminded me of some things I wanted to say about Flappy Bird. Maybe Flappy Bird is a horrible game that doesn’t deserve the popularity it garnered, but I do think there are a lot of lessons game developers could take from it.
A couple I can think of: It starts up fast. You get to playing fast. There is as little as possible between launching the game and playing the game. There is no point at which the gameplay that the player has been enjoying changes to gameplay they may not enjoy.
There is also an idea out there that players today will not accept a difficult game. Flappy Bird soundly refutes that. While I greatly enjoy some games that are basically “no lose”, it is satisfying to have games that are significant challenges too.
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