Showing posts with label ntrpgc. Show all posts
Showing posts with label ntrpgc. Show all posts

12 June 2013

T&T attributes

At NTRPGC this year, I got to play Tunnels & Trolls with its creator, Ken St. Andre. My only experience of T&T before this was a few runs through solitaire adventures. It seems that we were the first people to play the T&T Free RPG Day adventure. Ken was an enjoyable GM, and we got a sneak peek at the Deluxe Tunnels & Trolls changes.

Perhaps my one apprehension about T&T has been its highly abstract combat system. It seemed to work much better in play than I’d anticipated, though. It seems to smooth out the kinds of imbalances between characters that T&T doesn’t avoid. The “weakest” character still contributed to combat and the “stronger” characters could protect them by soaking up the damage. It also played very quick and got us back to exploring and parlaying with the NPCs.

But, on to the topic at hand: Like D&D, T&T characters have a number of attributes that are generated by rolling 3d6. Ken had us reroll attributes below nine. Since there is an almost 26% chance of rolling < 9, though, that meant a fair amount of rerolling. So, that got me to thinking about ways to do it without rerolling.

My first thought was to use 6+2d6 instead. That would mean the minimum was 8 instead of 9, but...close enough. It does greatly change the probabilities, though. At least it is simple.

Next I considered 6 + (3d6 drop the highest). I was surprised by how close this was to the original 3d6 reroll < 9. It seems perhaps “too fiddly” for T&T, but it seems to get the job done.

This AnyDice plot shows the probabilities for 3d6, 3d6 reroll < 9, 6+2d6, and 6+3d6 drop the highest. Switch it to “graph” and then check out the “normal” and “at least” views.

Note that this ignores the TARO rule: If you roll triples, you get to roll three more dice and add their results. It’d also be interesting to work out the chances of qualifying to be a paragon (all attributes ≥ 12) would be for the different methods.

Whichever method might be used, one question arises: Should the reroll < 9 rule apply before or after kindred (i.e. race) modifiers? I’m thinking: Before.

(Another question about kindred modifiers is whether a character qualifies for a type (i.e. class) before or after kindred modifiers. But Ken said that in dT&T, only human characters have types.)

10 June 2013

Apple and Google maps at NTRPGC

No, the Old San Antonio Road wasn’t involved in me getting to or from NTRPGC, but its sign seem appropriate to the topic.

My experience with the map apps while attending the North Texas RPG Con this year...

Apple maps did it great job of getting us near the hotel. It thought the hotel was a couple blocks from where it really was, but at least I could see it. (And, yes, I submitted the mistake to Apple.)

For nearby points-of-interest (i.e. restaurants), it failed. It didn’t show them all and was mistaken about the locations of those it did have. On the POI side, the Google maps app proved flawless. It appeared to show all the nearby restaurants, and it had their locations spot-on.

So, when we left and headed out to pick up my daughter from her grandmothers’, it was Google maps’ turn to fail. First off, the app just gave me a text list of the route choices, which didn’t give me a good way to judge between them. It told me to get off a highway only to get back on to it a few miles later, which added a lot of unnecessary extra time. To exacerbate things, construction meant I couldn’t get back on that highway. After adding about a 20 minute extra delay to a 30 minute trip, I switched back to Apple maps to help find an alternate route.

The road construction in the D/FW area seems out-of-control. It’s a real mess. Apple maps tripped up on it once as well, but it luckily recovered quickly. So, the delay was perhaps not completely Google maps’ fault, but it picked a screwy route even if there hadn’t been construction to exacerbate things.

Of course, this is just one anecdote that I wouldn’t want to generalize too much from. The lessons I’m taking away from this are:

  • It’s a good idea to check both Apple and Google maps when possible.
  • Start with Apple maps for guided turn-by-turn directions.
  • Start with Google maps for POIs or finding the exact location of the destination at the end of an Apple maps route.