Showing posts with label magic realm. Show all posts
Showing posts with label magic realm. Show all posts

12 July 2013

3 things about Magic Realm

There are a few things about the Avalon Hill board game, Magic Realm, that have always been inspirational to me. I’ve made a number of stabs at adapting these to an RPG over the years.

Its size/strength/vulnerability/weight scale: Magic Realm measures these qualities on the following scale.

  • (N/—) Negligible
  • (L) Light
  • (M) Medium
  • (H) Heavy
  • (T) Tremendous

I assume Magic Realm wasn’t the first game to use such an adjective scale, but I’m pretty sure it was the first time I saw such a thing. Similar scales have since been used to good effect in a number of RPGs including Melanda, Marvel Super Heroes, Fudge, and The Ladder, to name a few.

Its combat attacks and maneuvers: Combat in Magic Realm revolves around three attacks and maneuvers.

  • Thrust hits charge
  • Swing hits dodge
  • Smash hits duck

There are a number of complications that make it more than just “rock, paper, scissors”. There’s something very appealing and evocative to me about the attacks and maneuvers.

Magic colors and rituals:

There are five colors of magic, each representing a different sort of spirit that causes a different sort of magic: White magic represents Power from on High, working beneficial magic; Grey magic represents Natural Laws, controlling nature; Gold magic represents Woods Sprites, working elvish magic; Purple magic represents Elemental Energies, twisting and reshaping reality; and Black magic represents Demonic power, working infernal magic.

Then there are eight rituals (represented by chits)...

Type I chits are Righteous invocations, Type II chits are Pagan rites, Type III chits are Elvish lore, Type IV chits are Energy-binding alchemy, Type V chits are Diabolic ceremonies, Type VI chits are Conjuring techniques, Type VII chits are Good Luck knacks and Type VIII chits are Malicious tricks.

11 July 2013

RealmSpeak

Something got me to thinking about Magic Realm recently. So, I downloaded RealmSpeak.

In my first three games I was killed by the first denizens encountered everytime. I don’t remember this game being that hard. I guess dad and I must’ve never gotten the rules quite right.

After about a half-a-dozen games, I managed to survive to the end of the game playing the dwarf, though I didn’t have the victory points to win. I managed to get enough victory points to win as the white knight, but I got trapped by the winged demon and killed. (It didn’t help that I didn’t know how to make my hired native follow me and then his contract expired before I renewed it.)

I won my third game playing the white knight.