06 December 2009

Camera tricks and virtual cameras

While watching Up, it struck me how Pixar (and other 3D animation studios) delight in simulating the limitations of a camera’s focus. Creating shots in which one element is in focus and background and foreground objects are out of focus.

Yet, when making films with actual cameras, filmmakers have used tricks to workaround those limitations. Like building large props or combining two shots of the same scene with different focus.

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