05 May 2008

D&D 4th Edition Multiclassing

4th Edition Excerpts: Multiclassing...

The 4th Edition design had three primary goals for multiclassing:

  1. Design the classes, make them cool, then force multiclassing to play nice with them.
  2. Institute controls to prevent abusive combinations.
  3. Institute controls to make every combination as playable as possible.

Interesting. I think these would be my goals for a multiclass design...

  1. Design the classes, make them cool, then force multiclassing to play nice with them
  2. Enable multiclassing for the occasional unusual character or twist of fate
  3. Ensure that multiclass characters don’t outshine single class characters
  4. Don’t worry about making any multiclass option playable or attractive

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